Reflections Two Years Later
Unfortunately due to a catastrophic drive failure I don't think I can recover my original Virtools Source Files for this project. That's OK. I'd like to redo it some day anyway with alternative tools.
I have some further thoughts on what it means. From a technical standpoint, I had a very primitive multi-user 3D environment using an alternative interface. But more importantly, I'm certain that (positive) human contact in virtual environments can have resonance and beauty. I chose particles because of their impermanence and voice as an input because it is one of the primary modes of expression. Celestial metaphors can get cheesy but I really think there's a hell of a lot going on in the skies above and I attempted to replicate that in terms of very basic connection. As with many interactive pieces, it only gets interesting as more participants join and sometimes leave.
I never really did figure out a systematic way to handle cameras. Is one God-like view better that individual ones that bring you closer to the action, but cut out most of the picture?
I have some further thoughts on what it means. From a technical standpoint, I had a very primitive multi-user 3D environment using an alternative interface. But more importantly, I'm certain that (positive) human contact in virtual environments can have resonance and beauty. I chose particles because of their impermanence and voice as an input because it is one of the primary modes of expression. Celestial metaphors can get cheesy but I really think there's a hell of a lot going on in the skies above and I attempted to replicate that in terms of very basic connection. As with many interactive pieces, it only gets interesting as more participants join and sometimes leave.
I never really did figure out a systematic way to handle cameras. Is one God-like view better that individual ones that bring you closer to the action, but cut out most of the picture?