Starting the terrain
A terrain helps put the particles in context. For the camera, I think I'm going to get rid of the transition and rotate it on the x-axis. For the user movement, I'm playing on using either Yaw pitch and roll or some combination with up, down, left, and right. The thing is, the movement has to be different from my earlier 2D work. These VXML options really should be more inventive than something hard coded, as criticized before in class.

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