Bad Demo
Everything that could possibly go wrong in the second demo did:
-Poor call routing and timeout
-Difficulty seeing particle systems
-Bad music
-VXML interface problems
-Recognition errors
-Camera motion objectionable
There were some good suggestions:
-Place all movement in a grid so that there is context
-Give the user the chance to select music
-Get rid of extraneous animation and graphics
-Add to initial voice menu
-For future, record user's voice input to display later in VIRTOOLS
I have exactly two weeks to iron out some of these very important issues. As suggested, it's best to trim and focus instead of increasing the scope at this point.
-Poor call routing and timeout
-Difficulty seeing particle systems
-Bad music
-VXML interface problems
-Recognition errors
-Camera motion objectionable
There were some good suggestions:
-Place all movement in a grid so that there is context
-Give the user the chance to select music
-Get rid of extraneous animation and graphics
-Add to initial voice menu
-For future, record user's voice input to display later in VIRTOOLS
I have exactly two weeks to iron out some of these very important issues. As suggested, it's best to trim and focus instead of increasing the scope at this point.
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